Every mechanic below maps to a finding about dopamine, reward or working memory. The first six come from the original brief. The last six are added mechanics drawn from further research. Each entry says what the game does and what the evidence actually shows.
Brief · 1Quad visual streams
In the game: position, shape, color and rotation are tracked at once, with no audio. All load lands on visual and spatial working memory.
Evidence: multi-stream n-back training improves n-back performance. Transfer to unrelated abilities is weak and debated.
Jaeggi et al. 2008, PNAS · Melby-Lervåg, Redick & Hulme 2016, Perspect. Psychol. Sci.
Brief · 2Temporal jitter engine
In the game: the stimulus stays fixed (350 ms by default). The gap before the next one is the base interval plus a fresh random 300–600 ms on every trial.
Evidence: the brain builds precise timing expectations for rhythmic events. Random timing blocks that shortcut, so attention has to stay up.
Nobre & van Ede 2018, Nat. Rev. Neurosci.
Brief · 3Lure injection matrix
In the game: each stream is generated at 40% true matches, 35% lures (the N−1 or N+1 item, never the target) and 25% noise.
Evidence: lure trials produce most n-back false alarms because familiarity has to be overridden by control.
Kane, Conway, Miura & Colflesh 2007, J. Exp. Psychol. LMC
Brief · 4Anticipation multiplier
In the game: before many hard frames, a 0.5×–2.5× multiplier rolls in the HUD and locks just before the item appears. It applies to that trial only.
Evidence: ventral striatum activity rises while people anticipate an uncertain reward, before it arrives.
Knutson, Adams, Fong & Hommer 2001, J. Neurosci.
Brief · 5Inverted-U homeostasis
In the game: a sliding window of recent trials drives the HUD breakpoint gauge. Above 85% the tier rises; below 65% it drops at once. The target band is 75–82%.
Evidence: prefrontal working-memory neurons respond to D1 stimulation along an inverted U. Separately, learning models are fastest at about 85% accuracy.
Vijayraghavan et al. 2007, Nat. Neurosci. · Wilson et al. 2019, Nat. Commun.
Brief · 6RPE particle engine
In the game: blocking a lure during a sync streak can fire a canvas particle burst. Whether it fires is probabilistic, and its speed scales with streak, tier and multiplier, so it stays surprising.
Evidence: dopamine neurons fire for rewards that beat expectation and adapt to rewards that are fully predicted.
Schultz, Dayan & Montague 1997, Science
Added · 7Uncertainty vault
In the game: about 1 in 11 trials is marked with a “?”. A perfect answer on that trial opens a bonus exactly half the time.
Evidence: sustained dopamine-neuron activity during anticipation peaks when reward probability is 50%.
Fiorillo, Tobler & Schultz 2003, Science
Added · 8Goal-gradient ramp
In the game: the progress bar brightens as the set nears its end, and the last 20% of trials score ×1.25.
Evidence: striatal dopamine ramps up as an animal gets closer to a distant goal.
Howe, Tierney, Sandberg, Phillips & Graybiel 2013, Nature
Added · 9Novelty rotation
In the game: each set gets a new accent for the grid frame and HUD. Stimuli never change, so learning carries over.
Evidence: novel stimuli activate the substantia nigra and VTA more than familiar ones.
Bunzeck & Düzel 2006, Neuron
Added · 10Effort-scaled points
In the game: points grow with N1.4, so harder tiers pay far more for the same response.
Evidence: dopamine shapes how much effort, including mental effort, people will spend for a reward.
Salamone & Correa 2012, Neuron · Westbrook & Braver 2016, Neuron
Added · 11Chosen intention
In the game: you pick a goal before each set: flow time, sync streak, lure blocking or a tier climb. The summary checks it.
Evidence: the chance to choose is itself rewarding and engages the striatum.
Leotti & Delgado 2011, Psychol. Sci.
Added · 12Recovery guardrails
In the game: the summary flags late-night sessions and days past about 25 minutes, and the sleep-first advice comes with the reason.
Evidence: one night without sleep was linked to lower D2/D3 receptor availability in the ventral striatum.
Volkow et al. 2012, J. Neurosci.